Illustration of combat from bird's eye perspective. Tanks in the middle of a square fire back at soldiers in the buildings surrounding them. Boats deliver soldiers to support the tanks.
Technical Design

Modding support for Tuning Packs

Project:  Company of Heroes 3

Engine:    Essence, a proprietary engine at Relic

Feature:   User Generated Content (UGC)

It was just over a month until Launch day, and I discovered our public editor was missing features.

There was little production team knowledge on the state of our tools when I started authoring example mods for our community.

So I began an audit of these tools while attempting to create mod content for Launch day.

I elevated concerns to our leadership team about missing features that had been promised in our marketing.

Later, the technical writer and I collaborated in writing the community resources for Tuning Packs.

Modding ReferenceDocumentation for Tuning Packs

I published two official Relic mods to share with new modders. These mods could be downloaded and played on Launch day.

Double Resources

Each Fuel point grants twice as much Fuel per second. Each Munitions point grants twice as many Munitions per second.

Double Capture Rate for VP

When capturing victory points only: time from enemy-owned to neutral is halved, and time from neutral to captured is also halved.