Technical Design

Modding support for Tuning Packs

Project:  Company of Heroes 3 Engine:    Essence, a proprietary engine at Relic Feature:   User Generated Content (UGC) Situation It was just over a month until Launch day, and I discovered our public editor was missing features. There was little production team…

Technical Gameplay and Level Design

I joined the team in mid-production, a bit over 6 months before this release candidate build.Initially, I audited project workflows and architecture; to improve consistency and advocate better for designer empowerment.

Playing a Support role on the Design Team

Project:  MythForce Engine:    Unreal Editor 4 Timeline:    Leading up to September 2021 Release Candidate I joined the team in mid-production, a bit over 6 months before this release candidate build.My initial task was to audit project workflows & architecture. Our goal…

Ash Canyon

Project:  The Long Dark / Survival Mode Engine:    Unity 3D Timeline:    In Fall 2020 for the Hesitant Prospect update My Achievements as Technical Designer Tuned gear items and wildlife spawns to ask player new questions in survival gameplay Layered procedural…