Curriculum Vitae

Welcome to my portfolio. My name is James, but feel free to call me Jim. I am a level and narrative designer living in the Greater Vancouver Area of British Columbia, Canada. Before games I spent more than 6 years…

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Narrative treatment for Game Characters

Project:  MythForce Engine:    Unreal Editor 4 Character:   Hawkins, the Ultimate Archer My role in creating Hawkins was to lead the team of three who prototyped, implemented, animated, and added visual polish to his abilities including a transparent shader. I worked with…

Action Verbs for the Ultimate Archer

Project:  MythForce Engine:    Unreal Editor 4 Character:   Hawkins, the Ultimate Archer Teamplay Archetype for Hawkins Ranged Initiator and Escape Expert These three player abilities are the most impactful verbs for Hawkins’ portrayal Design Intentions Hawkins uses strong bow weapon attacks, as…

Class-based upgrade systems

Project:  MythForce Engine:    Unreal Editor 4 Feature:    Player Abilities For each of our twelve abilities, I designed and reached approval on three additional upgrades. These varied in scope, with the original intention that each upgrade must add a differentiator on the…

MythForce

Early Access release Spring 2022 Page Link: MythForce

Beamdog

I worked on MythForce project as a Technical Designer starting on March 15th, 2021. There were a series of Release Candidate milestones leading up to the games’ Early Access release on April 20th on the Epic Game Store. In May…

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Playing a Support role on the Design Team

Project:  MythForce Engine:    Unreal Editor 4 Timeline:    Leading up to September 2021 Release Candidate I joined the team in mid-production, a bit over 6 months before this release candidate build.My initial task was to audit project workflows & architecture. Our goal…