Third Person Perspective

Witherbloom

Third-person Action RPG gameplay with survival 4 player co-ops for dungeon-crawler Pick 1 of 16 classes Overcome twisted aberrations and surreal environments Plunder divine realms for resources, allies, & answers Rebuild a shattered world… if you can survive. Main Responsibilities…

Project Adam

All concept art shown on this page was created by Vinz My Role: Technical Game Design Lead As one of three leads on the project, I managed a team of 4-8 technical designers for 16 months. Our project intentionally avoided…

Unreal Fellowship

Broken Wing is my personal project created during the three week fellowship program. I implemented gameplay to achieve a high quality arcade experience that includes these features as intended for playing on a single joystick:

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Ghosts n’ Goblins x Dead Rising 4

Project:  Dead Rising 4 / CAPCOM Heroes Engine:    Forge, a proprietary engine at CAPCOM Vancouver Character:   Arthur costume from Ghosts n’ Goblins series Goblin Target Practice A melee variation on Target Shooting archetype where five dangerous, evolved zombies must be hit…

Research on Tomb Raider’s Third Person Camera

The Tomb Raider reboot from 2013 will always hold a special place in my heart. I frequently list it as one of the best examples of Open World design, but also one that captures the evocative potential of camera in…

CAPCOM Heroes

Page Link: CAPCOM Heroes

Dead Rising 4

by CAPCOM Game Studio Vancouver Fall 2015 My role as a Level Designer on Dead Rising 4’s Narrative Team gave me opportunities to contribute in these areas: Page Link: Dead Rising

Curriculum Vitae

Welcome to my portfolio. My name is James, but feel free to call me Jim. I am a level and narrative designer living in the Greater Vancouver Area of British Columbia, Canada. Before games I spent more than 6 years…

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