Promo Art, Illustration: Arthur, and other characters from Ghosts N' Goblins, are shown in aggressive poses facing forward; ready to attack.
Open World Design

Ghosts n’ Goblins x Dead Rising 4

Project:  Dead Rising 4 / CAPCOM Heroes

Engine:    Forge, a proprietary engine at CAPCOM Vancouver

Character:   Arthur costume from Ghosts n’ Goblins series

Goblin Target Practice

A variation on Shoot Targets archetype where five dangerous, evolved zombies must be hit once before the two minute timer runs out. Each then starts to pursue the player, raising the threat level on each success.

My Responsibilities

  • Created a gameplay concept from IP guidelines
  • Implemented all level design elements for this challenge
  • Scripted all mission, objects, and UI elements
  • Situated the encounter in Dead Rising 4‘s existing open world
  • Delivered all new gameplay without programmer support
For more Ghosts n’ Goblins crossover content, see the next challenge using the Arthur costume

Platform for Glory