Witherbloom
Hub and base-building mechanics The Hearth Contributed to prototyping efforts on our hexagonal tile based building systems Levels The Outpouring, Floor 1 of the Sanctum of Harmony As seen in Nine Dots Backstage #3 I joined after the concept stage…
Ghosts n’ Goblins x Dead Rising 4
Project: Dead Rising 4 / CAPCOM Heroes Engine: Forge, a proprietary engine at CAPCOM Vancouver Character: Arthur costume from Ghosts n’ Goblins series Goblin Target Practice A melee variation on Target Shooting archetype where five dangerous, evolved zombies must be hit…
Leading the Player Abilities team
Project: MythForce Engine: Unreal Editor 4 Feature: Player Abilities After unexpected attrition on the design team, I was quickly offered a chance to lead the Player Abilities team towards a critical milestone. This lightweight group made excellent progress in these two…
Action Verbs for the Ultimate Archer
Project: MythForce Engine: Unreal Editor 4 Character: Hawkins, the Ultimate Archer Teamplay Archetype for Hawkins Ranged Initiator and Escape Expert These three player abilities are the most impactful verbs for Hawkins’ portrayal Design Intentions Hawkins uses strong bow weapon attacks, as…
Bleak Inlet
Bleak Inlet is a cold and windy region of ruined coastal industry, including a frozen delta and the ring of wilderness around an inlet of icy ocean.





