Open World

Curriculum Vitae

Welcome to my portfolio. My name is James, but feel free to call me Jim. I am a level and narrative designer living in the Greater Vancouver Area of British Columbia, Canada. Before games I spent more than 6 years…

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Mentoring at Vancouver Film School

Role:     Mentor for student’s final projects Engine:    Unity and Unreal Editor 4 When:    Once a week over ~4 month period, from 2016-2019 Let’s focus on F.R.O.G., which is a VFS student project made in Unity. It is one of many games to…

Ghosts n’ Goblins x Dead Rising 4

Project:  Dead Rising 4 / CAPCOM Heroes Engine:    Forge, a proprietary engine at CAPCOM Vancouver Character:   Arthur costume from Ghosts n’ Goblins series Goblin Target Practice A variation on Shoot Targets archetype where five dangerous, evolved zombies must be hit once…

Nightingale

I implemented “A Realmwalker’s Initiation” along with the rest of Aurelio Acevedo Ortega’s plot line, and more. My contributions as a Senior Narrative Designer all fell within the eight month period leading up to Early Access launch. Looking for something…

The Long Dark

Multiple post-launch releases from Fall 2018 until Fall 2021 Page Link: The Long Dark

CAPCOM Heroes

Page Link: CAPCOM Heroes

Dead Rising 4

by CAPCOM Game Studio Vancouver Fall 2015 My role as a Level Designer on Dead Rising 4’s Narrative Team gave me opportunities to contribute in these areas: Page Link: Dead Rising

Ash Canyon

Project:  The Long Dark / Survival Mode Engine:    Unity 3D Timeline:    In Fall 2020 for the Hesitant Prospect update My Achievements as Open World Designer Tuned gear items and wildlife spawns to ask player new questions in survival gameplay Layered…

Bleak Inlet

Bleak Inlet is a cold and windy region of ruined coastal industry, including a frozen delta and the ring of wilderness around an inlet of icy ocean.