Engine: Forge, a proprietary engine at CAPCOM Vancouver
Character: Arthur costume from Ghosts n’ Goblins series
Goblin Target Practice
A variation on Shoot Targets archetype where five dangerous, evolved zombies must be hit once before the two minute timer runs out. Each then starts to pursue the player, raising the threat level on each success.
My Responsibilities
Created a gameplay concept from IP guidelines
Implemented all level design elements for this challenge
Scripted all mission, objects, and UI elements
Situated the encounter in Dead Rising 4‘s existing open world
Delivered all new gameplay without programmer support
For more Ghosts n’ Goblins crossover content, see the next challenge using the Arthur costume