Project Adam

All concept art shown on this page was created by Vinz
My Role: Technical Game Design Lead
As one of three leads on the project, I managed a team of 4-8 technical designers for 16 months. Our project intentionally avoided relying on dedicated programmers, aside from the founder and an old colleague who joined for a few months, late in the project.
The Technical Design team created a fully-playable demo for publishers and integrated the work of all other disciplines.
My unique responsibilities as Technical Lead beyond supporting my direct reports included:
- reviewing, approving, and merging more than 80% of pull requests
- acting as the primary build guardian for our GitLab repository
- providing teamwide technical support for ~15 contributors
- interacting with other Leads to provide technical support
I am proud of the many achievements we realized in the creation of this demo, but unfortunately the studio was closed down in September 2026.
My experience as a teacher was important to help me lead our less experienced implementers, though I also worked with & learned from some extraordinarily senior designers & developers on Project Adam.

This gameplay still from our demo showcases stealth and survival horror elements.
Additional responsibilities;
- Led a small team in prototyping a new project
- Oversaw technical documentation efforts
- Collaborated with founder, Art Lead and Design Lead in creation of studio-wide processes for documentation standards





