
Main responsibilities in 2 month contract:
Delivered a new locomotion system in Unity C# to move player character in 3d spaces at walking and sprinting speeds
To best match animation properties, this system had to apply root motion and drive movement through animations
Tuning speed and state transitions and handing off tuning parameters to a junior designer
Implemented level loading systems that faded to black and faded from black on timing specified in data
Championed sublevels for improving workflow efficiency across the team
Created a system for scenes to be collected in a database that would load all required secondary scenes as needed for distributed editing workflows


