Four characters with masks pose with their weapons. Witherbloom logo. link: witherbloomgame.com
Showcase

Witherbloom

Hub and base-building mechanics

The Hearth

Contributed to prototyping efforts on our hexagonal tile based building systems


Levels

The Outpouring, Floor 1 of the Sanctum of Harmony

As seen in Nine Dots Backstage #3

I joined after the concept stage for this level, and helped environment artists realize and remove any lingering constraints from original designer’s vision.
Once first art iterations were completed, I aligned the player flow with new constraints that had been hardened during iteration on other dungeons.
Environment artists and I collaborated on delivering combat-ready gameplay spaces.
My role including Encounter Design for planning, implementing, and tuning all combat.
I populated survival resources, interactables, and critical quest objects.
I also authored Blueprint for 8+ multiplayer-ready level actors seen in level.
Tools used as a level designer:
– World Partition
– Data Layers
– Gameplay Abilities
– Flow Graph
– Narrative3 aka Narrative Tales


The Scatter, Floor 2 of the Sanctum of Harmony

Multiple island hopping loops

[more details closer to release]

You’ll have to wait to see more:
at least until the second floor
of this dungeon is shared with
all our fans in the near future!
– JD


Act 1 Narrative implementation

A hooded figure looms heroically in the centre of an action-packed image, with large sword pull out behind it. The white mask they wear has a wide red vertical between the eyes, and down to the split where the mouth is. Witherbloom appears in stylized letters

I owned and implemented much of the quest and dialogue scripting for Act 1.

I templated or standardized our implementation approach across 3 designers by

  • identifying and documenting the ideal functional patterns
  • applying these patterns across all similar cases in content plans
  • tracking application of solutions across various content areas
  • testing to quickly resolve where previous solutions had begun to fail