Ghosts n’ Goblins x Dead Rising 4
Project: Dead Rising 4 / CAPCOM Heroes
Engine: Forge, a proprietary engine at CAPCOM Vancouver
Character: Arthur costume from Ghosts n’ Goblins series
Goblin Target Practice
A melee variation on Target Shooting archetype where five dangerous, evolved zombies must be hit once before the two minute timer runs out. Each then starts to pursue the player, raising the intensity with each success.
But if the player knows the Arthur costume well enough, they can throw fireballs to hit targets at range 😉
My Responsibilities
- Created a gameplay concept from IP guidelines
- Implemented all level design elements for this challenge
- Scripted all mission, objects, and UI elements
- Situated the encounter in Dead Rising 4‘s existing open world
- Delivered all new gameplay without programmer support





