Ben has also started my character who is a capoeirista! I am super excited to see the final sprites because it looks awesome now.
So far only Jesse B's mechsuit character has made it into the game but I decided to make prototypes to start defining the spectrum of behaviours for our characters when they all get put in. I made one orange "heavy" mechsuit that has big hits, moves slowly, and charges his finisher quickly. I also made a blue "light" mechsuit that has smaller hits, faster movement, and charges his finisher slowly. Big hits also means further knockback, which makes it easier to knock opponents off the level without finishers - we are currently discussing whether or not players will get points for killing without using their finisher. The fallen player always loses points when they die. I played some Playstation All-Stars to get inspired so my personal feeling is to emulate their scoring system until we start heavy playtesting. This would mean you get two point for every kill using your special - perhaps knocking the player off would give one point though?
Ben has also started my character who is a capoeirista! I am super excited to see the final sprites because it looks awesome now.
3 Comments
20/5/2016 11:39:17 pm
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28/1/2017 08:59:30 pm
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23/2/2017 02:30:23 am
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James Dodge
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