Global Game Jams and organizing
CAPCOM Vancouver Game Jams
I coordinated events, participants, and led groups in 5 game jams from 2014 until 2018.
Some of these projects are discussed at greater depth in blog format.
My 2019 Solo Entry in the "Party Like It's 1923" Game Jam
An interactive Twine story incorporating text from The Prophet by Kahlil Gibran
The intention behind this jam was celebrating the first new public domain additions
since 1998. I took dream-like qualities of Gibran's work; transforming it into a Choose
Your Own Adventure style story equally inspired by Bandersnatch and Twin Peaks.
Though the work is presented it in a recursive and self-reflecting format, almost every word of the original text is included. I hope it showcases this poet's message and craft.
Click to view my collaborative works in MediaMolecule's "Dreams" game editor
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Games & Cinematic Trailers made at Vancouver Film School
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Roles: Level Designer, AI Scripter (C#), Cinematic Designer, and Project Manager
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This Flash game uses FlashPunk code library created by Chevy Ray Johnston
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A 2D side-scrolling shoot-'em-up where the player tunnels through ice caverns on a foreign moon, using lasers to destroy its cyborg inhabitants and their culture.
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