jim@dodgethis.com
Level Design Portfolio
  • HIGHLIGHTS:
    • Camera
    • Collaborations
  • The Long Dark
  • World Design

Global Game Jams and organizing
CAPCOM Vancouver Game Jams

I coordinated events, participants, and led groups in 5 game jams from 2014 until 2018.

Some of these projects are discussed at greater depth in blog format.


My 2019 Solo Entry in the "Party Like It's 1923" Game Jam
An interactive Twine story incorporating text from The Prophet by Kahlil Gibran


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The intention behind this jam was celebrating the first new public domain additions
since 1998. I took dream-like qualities of Gibran's work; transforming it into a Choose
Your Own Adventure style story equally inspired by Bandersnatch and Twin Peaks.
Though the work is presented it in a recursive and self-reflecting format, almost every word of the original text is included. I hope it showcases this poet's message and craft.


Dreams Key Art

Click to view my collaborative works in MediaMolecule's "Dreams" game editor

I built levels using community creations, on Playstation 4 with a default gamepad.

Username: dodgethispro


Games & Cinematic Trailers made at Vancouver Film School


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Roles: Level Designer, AI Scripter (C#), Cinematic Designer, and Project Manager

A humorous third-person beat-'em-up set in a cartoon world, made in Unity3D by a team of 3 students over a 4 month period.

High Concept:
STARSTRUCK is a 3D twin-stick brawler for PC where players control Dr. Box's star-shaped sidekick, Sirius, as a weapon; rotating it around him to smash enemies. As mayor, he alone can stop Don Vegano & his evil Vegan Gangsters from stealing the city’s latest delivery of AAA beef.

STARSTRUCK High Quality Version from James Dodge on Vimeo.



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This Flash game uses FlashPunk code library created by Chevy Ray Johnston

A 2D side-scrolling shoot-'em-up where the player tunnels through ice caverns on a foreign moon, using lasers to destroy its cyborg inhabitants and their culture.

Roles: Programming, Game Design, and Project Management




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