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Prince of Persia (2008) Camera Analysis 01

4/9/2016

6 Comments

 
This camera system is relatively well-documented and gives a glimpse of Ubisoft's attempt to make a sustainable camera system for use on multiple projects. No further sources I found have indicated whether this system was actually used again after Prince of Persia (2008), or if that was an ideal vision that did not come to pass.

As a result, my analysis is based on my experience of the game as viewed through a lens that is heavily influenced by Jonathan Bard's talk "Directing the Prince Of Persia." I attempt to provide information to fill in the holes left by this presentation, but some details may be inaccurate.


Camera Mechanics

The first six of 17 camera mechanics are described in the talk. I will list them, but refer you to the link above for more details. The ones that follow were observed during my playthrough of the game and are accompanied by screenshots from the 2016 WR Speedrun by samabam14.

1. Fixed camera
2. Spline Camera
3. Free-Roaming Camera
4. Animated Free-Roaming Camera
5. Movement Compensation Camera

6. Dueling/Boss Camera


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    James Dodge

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