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Tomb Raider (2013) Camera Analysis 23 Chasm Shrine

12/11/2017

2 Comments

 
A camera beat chart and additional analysis for the Chasm Shrine mission.
See the whole series of articles on the Camera page. "Read More" for details.

Picture
Each minute of the Chasm Shrine mission, broken down into the camera types found within it (see analysis below for details)
Camera Time by CategoryMore menus, exclusively from collectables
Exotic cameras refer to the zipline and balance cameras as well as custom or rarely used cameras
Static-facing cameras are better versions of the industry standard static cameras. Includes camera pulls and shots with movement/rotation on one axis
NIS include transitions and any unresponsive shots
Follow cameras are driven by mouse or stick input
Climbing cameras support the climbing features


2 Comments
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14/12/2017 01:45:05 am

It seems like various types of cameras were used in the making of Tomb Raider. I don't know what could be this analysis for, but it's very technical and I don't understand a simple thing. How I wish this analysis was made easier so that a reader like me would get the chance to understand this one. But I am happy to know that the movie did well in terms of sale. That means that all the hard work has paid off!

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Lavish Valley link
1/9/2022 03:37:13 am

Narrative-focused players can rush on to the Chasm Monastery; however, for those who want to play with the systems or hunt collectibles, this break from back to back non-interactive sequences is refreshing.

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    James Dodge

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