See the whole series of articles on the Camera page. "Read More" for details.
Contrary to my expectations, it is actually quite hard for the average player to tell when control is taken and given back to them so frequently and abruptly. The artfulness with which these sequences are composed brings attention to how much this game elevates the expectations for seamless sequences.
Static-facing cameras are better versions of the industry standard static cameras. Includes camera pulls and shots with movement/rotation on one axis
NIS include transitions and any unresponsive shots
Follow cameras are driven by mouse or stick input
Climbing cameras support the climbing features