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Tomb Raider (2013) Camera Analysis 04 Mountain Temple

28/2/2017

3 Comments

 
A camera beat chart and additional analysis for the Mountain Temple mission.
See the whole series of articles on the Camera page. "Read More" for details.
Camera Beat Chart
Each minute of the Mountain Temple mission, broken down into the camera types found within it (see analysis below for details)
Gameplay finally takes dominance over non-interactive sequences after the first 45 minutes of the game. The custom aiming camera used in Coastal Forest returns for two encounters during this mission, and the player gets plenty of reinforcement that guides them to look down the sights instead of firing from the hip.

A few new cameras are added, includi
ng synchronized animation cameras like the cameras for the ledge dropdown and stealth executions. The end of this mission reveals a new traversal method, ziplines, which default to a rail camera.

There is an abundance of fire in this mission, and the VFX overlay showing embers on the camera screen is present more than 60% of the total time follow cameras are used. The last three minutes have proportionally more follow cameras than most the other beats in this mission. The developers chose to remove the embers VFX for a large section of the last three minutes, reducing the repetitiveness of this effect.
Camera Time by CategoryThis level primarily demonstrates the Follow Camera
Exotic cameras refer to the zipline and balance cameras as well as custom or rarely used cameras
Static-facing cameras are  better versions of the industry standard static cameras. Includes camera pulls and shots with movement/rotation on one axis
NIS include transitions and any unresponsive shots
Follow cameras are driven by mouse or stick input
Climbing cameras support the climbing features


3 Comments
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2/3/2017 04:48:55 pm

Game designing is indeed a complex job. I can't understand some technical terms that you used but I'm sure that you are doing a great job as a game designer. I salute you and the people belonging to the same industry as you. You never fail to give us exciting games. Anyway, thanks fir sharing this. Keep blogging!

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17/9/2021 03:59:10 am

I look forward to seeing more from you! Thank you!

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Tanks link
1/9/2022 03:43:17 am

Ladders require their own unique camera and controls. This makes ladders a more expensive feature than most people would assume.

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    James Dodge

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