See the whole series of articles on the Camera page. "Read More" for details.
A few new cameras are added, including synchronized animation cameras like the cameras for the ledge dropdown and stealth executions. The end of this mission reveals a new traversal method, ziplines, which default to a rail camera.
There is an abundance of fire in this mission, and the VFX overlay showing embers on the camera screen is present more than 60% of the total time follow cameras are used. The last three minutes have proportionally more follow cameras than most the other beats in this mission. The developers chose to remove the embers VFX for a large section of the last three minutes, reducing the repetitiveness of this effect.
Static-facing cameras are better versions of the industry standard static cameras. Includes camera pulls and shots with movement/rotation on one axis
NIS include transitions and any unresponsive shots
Follow cameras are driven by mouse or stick input
Climbing cameras support the climbing features