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Roads in Maya: Paper Plan

9/1/2014

3 Comments

 
Picture
The goal for this project is to create curved roads in Maya forming a complete racetrack with textures then export to Unity3Dt to build a simple prototype where a single player rolls their sphere to race against AI spheres. The blockers control intersections as well as narrowing the path at certain points in the racetrack.

Now that the paper plan is finished, I will begin the creation of the track using NURBS. This method involves extruding one curve along another curve to create two separate sections with no overlap, then creating a separate intersection piece to join the two sections in Maya. The blockers will be created entirely in Unity3D and their behaviours will be controlled their using custom scripts. The intersection controllers will be triggers that temporarily disable blockers of the same colour until two of them have been entered and exited.

Thanks to Rupert Morris for showing me the workflow to do this using NURBS, otherwise I would still be scratching my head wondering how to create curved roads in Maya that have simple enough UVs for me to work with.
3 Comments
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22/5/2016 07:40:21 am

We have many beautiful roads. Where we can easy to collect many information through it. It deals with the many of the business of the things. It may be the first time various features as well. This is only for the main kind of business on the road.

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21/10/2016 06:39:09 pm

I am amazed on the road that was resented here. I am looking forward to see the upcoming post about this and this will be a good reference for me int he future. I will search for more things like this on the internet sot hat I may know a lot more about this road tracks

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rushessays link
23/2/2017 02:28:34 am

We have some road works on the route. Be careful. Stay safe.




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    James Dodge

    Level Designer

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