Now that I have a racetrack in Unity3D, I can start prototyping a simple racing game. The major challenge I set for myself is done though, so I think I will wrap this up quickly and move on to another project.
Turns out this part of the task took less time than expected. I am confident that I could be doing more complicated roads quite soon! I did not even have to export to .fbx - the only hiccup was solved by inverting normals in Maya until they all conformed. I must remember to check that all the normals are the same when I use Mesh Combine to create combined objects in future projects. Despite my original plans to use NURBS, I found it simple enough to Extrude straight to polygons. I was not able to use boolean operations to trim the intersection with this method, and used Interactive Split Tool instead, so I may try NURBS to achieve that effect or do further research on boolean operations involving planes (not solid objects).
Now that I have a racetrack in Unity3D, I can start prototyping a simple racing game. The major challenge I set for myself is done though, so I think I will wrap this up quickly and move on to another project.
2 Comments
10/9/2016 03:11:42 am
Best infrastructure means roads have an importance in the development of any country. According to economists if a country have best infrastructure they would make progress by leaps and bounds. Read the books of economy then you realize the importance of best roads.
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23/2/2017 02:27:52 am
Because nothing is for free. The modern engine can process more but it is really expensive.
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James Dodge
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