As a result, my analysis is based on my experience of the game as viewed through a lens that is heavily influenced by Jonathan Bard's talk "Directing the Prince Of Persia." I attempt to provide information to fill in the holes left by this presentation, but some details may be inaccurate.
Camera Mechanics
1. Fixed camera
2. Spline Camera
3. Free-Roaming Camera
4. Animated Free-Roaming Camera
5. Movement Compensation Camera
6. Dueling/Boss Camera
likely also used in Wall Jump and Wall Climb gameplay
8. Player Death Camera
shows the player avatar being rescued by the Princess
certain areas of the level are inclined and tagged as sliding areas, triggering a specialized camera when the player avatar enters, to follow their motion better
(sometimes these cameras are overridden by a modified side view camera)
when the camera is directly facing the wall and the player begins to slide down
11. Ceiling Camera
when the player avatar is swinging from rings to run across the ceiling
12. Fertile Ground Camera
focuses on the princess, who becomes the player avatar briefly in this moment
13. Hand/Step of Ormazd Flying Camera
these simple camera pans could be done with transition between static cameras, but likely required more control to get the desired artistic effects
this camera follows the orientation and path of the player avatar as they fly predetermined paths through the level, could be post-processed spline camera
15. Parallel Wall Camera
the camera pulls to the side view as the player avatar leaps between two walls
16. Conversation Camera
these conversations are done as in-game cines using a unique camera
17. Controller Idle Camera
the nearby scenery is shown from a cinematic perspective that takes corrupted status into account, but its possible this is a collection of pre-baked cinematics
Example Modifiers for Free Roaming Camera
Note that the Free Roaming Camera is discussed in depth in Bard's talk. See that for context and descriptions for some of these modifiers.
- Main Damping Modifier
- Pop Mario Mode Attenuation Modifier
- Vertical Compensation Modifier
- Free Roaming Modifier
- Extreme Azimuth Modifier
- Polar Controls Modifier
- Polar Curve Modifier
- Free Roaming Collision Modifier
- Camera Target Modifier
- Exploration Modifier
- Screen Framing Modifier
- Roll Modifier
- Target Framing Attenuation Modifier
- Target Framing Modifier