Signature Stealth Cameras
Derived from dumpster camera:
- Crate
- Ice chest
- Fancy wooden chest
- Giant birthday cake
- Variations on the dumpster type body container
- Variations on the closet type body container
- Scarecrow
- Samurai armor
Feature Specific Cameras
1. Contextual Gameplay Actions
This may be followed by a quick time event (QTE) style camera that allows the player to subdue the enemy and stays low until that action is complete.
If the enemy is aware of the player when they attack, then a QTE camera shows Agent 47 fighting the enemy. Often the fighting sequence ends with a takedown.
Another camera appears when the player chooses to hide a body by dragging it towards a dumpster, edge of a cliff, etc. The avatar automatically crouches while dragging a body, so the camera for dumping the body starts low and swings high to return to the standing camera.
2. Cinematic Point Shooting
Locomotion and Movement Cameras
Generic door cameras do not always match the intention of the moment, so there are a few different kinds.
Ledge cameras are a generic type of static camera that give the player limited control while maintaining focus on the avatar, but each shot and behaviour for the camera needs to be tuned for every instance it is used.
The window vault is a type of synchronized action similar to the contextual gameplay actions discussed earlier. It has a systemic camera solution that can be applied throughout the whole game. The player experience is not degraded by the short interruption in their ability to control the camera, especially because it is their choice when to interact with these contextual actions.
Ladders require their own unique camera and controls. This makes ladders a more expensive feature than most people would assume.
Miscellaneous and One-Off Cameras
- Carry camera (pictured below) - used once during Victoria's Ward in Rosewood
- Hostage camera (similar to carry camera)
- Sniper scope first person perspective camera
- Static camera (e.g. Resident Evil 1) - used once during Dead End in Dexter Industries
- Narrow corridor camera - used once during Parking Lot in Attack of the Saints
- Elevator camera (an in-game cinematic with limited control) and addition cameras for entrance and exit - used once at the beginning of Upper Floors in the mission Terminus