[email protected]
Level Design Portfolio
  • HIGHLIGHTS:
    • Camera
    • Collaborations
  • The Long Dark
  • World Design

Telling stories through captivating gameplay.

Warning, this is a construction zone!

Flip through the tabs above to view Open Worlds and other Level Design works I've been crafting since 2014.

Or click the red button
to review my professional work as a Game Design generalist.

Fast Travel to Game Design

Hitman: Absolution Camera Analysis 01

2/2/2016

4 Comments

 
Picture
Picture

Quiz yourself! What is the difference between these two shots from Hitman: Absolution? Which is less altered by this difference?

Hint: The player has to open Options to change this setting

Click "Read More" to get the Answer.

The top one has Depth of Field set to NONE, the bottom HIGH.

Hitman: Absolution's Glacier 2 engine offered a lot to graphics junkies in 2012. The engine provided a number of ground-breaking post-processing features, and the game boasted a new focus on cinematic action that was a departure from previous titles in the series.

More info on the post-processing and performance specs can be found here:
www.hardocp.com/article/2012/12/20/hitman_absolution_performance_iq_review

An excerpt from that article discusses Depth of Field settings in this game:

"This setting can be enabled at low, medium, high, or it can be disabled. This setting determines how far in to the distance we are able to see. The setting is misleading in the menu however, which is why we are mentioning it here. Selecting "off" provides the best image with the farthest view possible. Both low and medium add a slight blur to the background, while the blur from high makes objects unrecognizable."

I must admit I had Depth of Field (DoF) confused with Field of View (FoV), which can often be set in the Options for first person shooters. The blurriness I was observing was not the result I expected but this quiz is a good example to remind me the difference between the two.

Picture

Large FoV: Third Person Default Camera

Picture

Small FoV: Third Person Aiming Camera

Here is a photography link that describes why DoF changes with distance but FoV does not:
www.cambridgeincolour.com/forums/thread11255.htm

More analysis of camera in Hitman: Absolution coming soon! Including a gameplay analysis of an interesting feature available in both default and aiming cameras: the ability to toggle being left of the avatar instead of on the right side all the time.
Picture
Toggle camera on left hand side: Take note of how far Agent 47's reticule is thrown off target without touching the mouse
4 Comments
http://www.bestessays.com/ link
11/8/2016 10:42:42 pm

Amazing and different article.This camera experiment is really very beneficent for us and we can learn special knowledge by this post. You will not get this knowledge easily on other pages even you try your best because this is really precious according to visitors of this page.

Reply
buy essays papers link
23/2/2017 02:14:18 am

You are a master of the camera set up. I just love to read your observations.

Reply
rushmyessay link
11/8/2017 02:37:04 am

This week is my last week of vacation so I want to make most out of it. I have searched a lot of movies to watch and a lot of games to play. I am so over of summer trips and tours and I have decided to just lock myself inside my room and enjoy by myself. Thank you for this blog. Can you teach me how to download it? I think this will be fun so I'm gonna add this to my list and have fun playing it before school comes. Thank you!

Reply
running sneaker set link
1/9/2022 03:44:26 am

Crouching is completely contextual for Tomb Raider's single player campaign, and ranged weapons can only be used while aiming.

Reply



Leave a Reply.


    James Dodge

    Level Designer

    View my profile on LinkedIn

    Categories

    All
    CameraAnalysis
    CameraDevelopment
    GlobalGameJam
    Photoshop
    TombRaider


    Archives

    October 2021
    December 2017
    November 2017
    October 2017
    September 2017
    August 2017
    July 2017
    June 2017
    May 2017
    April 2017
    March 2017
    February 2017
    January 2017
    December 2016
    October 2016
    September 2016
    June 2016
    May 2016
    March 2016
    February 2016
    August 2015
    July 2015
    March 2015
    February 2015
    December 2014
    September 2014
    August 2014
    July 2014
    April 2014
    January 2014
    December 2013
    November 2013
    October 2013
    August 2013


    RSS Feed

Site powered by Weebly. Managed by Bluehost