Quiz yourself! What is the difference between these two shots from Hitman: Absolution? Which is less altered by this difference?
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I had another great experience at Global Game Jam Vancouver.
This time I jammed with 6 other CAPCOM employees and my friend, Michael Lee (www.soundcloud.com/pixelee), an amazing artist who provided us with exhilarating music and SFX. The theme, "ritual," inspired us to create a twin-stick shooter where an ibex uses magical powers to protect itself from villagers trying to ritually sacrifice him. Made with Unreal using 3D models from Maya. See the full credits below and check out the game page at www.globalgamejam.com/node/30800 My role was 3D modeling & UVs with additional responsibilities including scoping and guiding our project schedule, mentoring UE4 visual scripting, and imparting (surprisingly little) design wisdom. I photoshopped the credits and game over screens too.
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James Dodge
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