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Tomb Raider (2013) Camera Analysis 05 Mountain Village 1/3

1/4/2017

1 Comment

 
A camera beat chart and additional analysis for the 1st Mountain Village mission.
See the whole series of articles on the Camera page. "Read More" for details.
Camera Beat Chart
Each minute of the 1st Mountain Village mission, broken down into the camera types found within it (see analysis below for details)
This marks the first section of the game where the use of follow camera begins to approach industry trends for third person action adventure games. It's telling that it is about an hour in to the game where this statement holds true. Their focus on storytelling through both cinematics and camera make this game stand out from its' competitors. Two long cinematic breaks occur, but the majority of this mission relies on player interaction including rock-climbing with Lara's signature climbing axe.
Camera Time by Category Follow (excluding follow climb) used > 50% time
Exotic cameras refer to the zipline and balance cameras as well as custom or rarely used cameras
Static-facing cameras are  better versions of the industry standard static cameras. Includes camera pulls and shots with movement/rotation on one axis
NIS include transitions and any unresponsive shots
Follow cameras are driven by mouse or stick input
Climbing cameras support the climbing features

*The follow camera while climbing was added to the blue climbing slice (not orange)


1 Comment
essayrush.net link
12/4/2017 11:13:15 am

The graph that is posted here is really helpful. It brings the good things in my life. I want to know the reason why this has happened. I will know the other details about the issue. I know that there are issues that are needed to solve and this camera problem has now been known by the readers. We need to solve it and this will be our guide in solving this problem.

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    James Dodge

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