The past 6 months have required me to learn and study a lot of our competitors, including Warhammer: Vermintide II. It's been an exciting challenge to grow in this specialized area of game design. I'm always up for new challenges!
While the first three characters for our game came with their own history and implementation, [redacted] is the fourth playable character to join the lineup. His story and direction came to us in early stages - with a lot more freedom to reinterpret the verbs that define him. We also started from scratch on his three abilities. Evan Funnell and Taylor Jambrich have done amazing work to bring them to life, while Logan Buchanan's work on the design and early pitches for the ideas have also been an immense help.
I have contributed by writing detailed designs, championing a reasonable course for implementation through JIRA tracking, and reviewing and tuning the amazing content that my team delivers. I am so proud of what we've created together and I cannot wait to show it off in [redacted] months!