Curriculum Vitae
Welcome to my portfolio. My name is James, but feel free to call me Jim. I am a level and narrative designer living in the Greater Vancouver Area of British Columbia, Canada. Before games I spent more than 6 years…
Mentoring at Vancouver Film School
Role: Mentor for student’s final projects Engine: Unity and Unreal Editor 4 When: Once a week over ~4 month period, from 2016-2019 Let’s focus on F.R.O.G., which is a VFS student project made in Unity. It is one of many games to…
Bleak Inlet
Project: The Long Dark / Survival Mode Engine: Unity 3D Timeline: In Fall 2019 for the Errant Pilgrim update My Role on Bleak Inlet — Open World Designer Level Design progression in Last Resort Cannery My initial mockups were completed…
The Long Dark
Multiple post-launch releases from Fall 2018 until Fall 2021 Page Link: The Long Dark