Third Person Perspective

Unreal Fellowship

Broken Wing is my personal project created during the three week fellowship program. I implemented gameplay to achieve a high quality arcade experience that includes these features as intended for playing on a single joystick:

Posted on JD

Curriculum Vitae

Welcome to my portfolio. My name is James, but feel free to call me Jim. I am a level and narrative designer living in the Greater Vancouver Area of British Columbia, Canada. Before games I spent more than 6 years…

Posted on JD

Research on Tomb Raider’s Third Person Camera

The Tomb Raider reboot from 2013 will always hold a special place in my heart. I frequently list it as one of the best examples of Open World design, but also one that captures the evocative potential of camera in…

Ghosts n’ Goblins x Dead Rising 4

Project:  Dead Rising 4 / CAPCOM Heroes Engine:    Forge, a proprietary engine at CAPCOM Vancouver Character:   Arthur costume from Ghosts n’ Goblins series Goblin Target Practice A variation on Shoot Targets archetype where five dangerous, evolved zombies must be hit once…

CAPCOM Heroes

Page Link: CAPCOM Heroes

Dead Rising 4

by CAPCOM Game Studio Vancouver Fall 2015 My role as a Level Designer on Dead Rising 4’s Narrative Team gave me opportunities to contribute in these areas: Page Link: Dead Rising