Relic

Modding support for Tuning Packs

Project:  Company of Heroes 3 Engine:    Essence, a proprietary engine at Relic Feature:   User Generated Content (UGC) Situation It was just over a month until Launch day, and I discovered our public editor was missing features. There was little production team…

Company of Heroes 3

Released: Spring 2023 From 2022 through 2023, I supported LiveOps features as a Technical Designer Limited Time Game Modes Playlists feature and data authoring Modding Tools, especially Tuning Packs Relic’s official Day 1 mod examples on Steam workshop Cosmetics and…

Ardennes Assault

Company of Heroes 2, standalone campaign DLC released Fall 2014 Page Link: Company of Heroes

Relic Entertainment (SEGA Europe)

In Spring 2022, I returned to Relic to work on Company of Heroes 3. I was hired as a LiveOps Designer; additionally, I contributed to multiple teams as a Game Modes Designer, Gameplay Designer, Content Systems Designer, and Technical Designer….

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Curriculum Vitae

Welcome to my portfolio. My name is James, but feel free to call me Jim. I am a level and narrative designer living in the Greater Vancouver Area of British Columbia, Canada. Before games I spent more than 6 years…

Posted on JD