Indie

Witherbloom

Hub and base-building mechanics The Hearth Act 1 Narrative implementation Levels The Outpouring, Floor 1 of the Sanctum of Harmony The Scatter, Floor 2 of the Sanctum of Harmony

Ever Curious

I supported the Witherbloom project as a Senior Game Designer starting on May 20th, 2025. Initially, the plan was to have me on this game only as owning the hub world design and narrative workflows. I was to deliver on…

Unreal Fellowship

Broken Wing is my personal project created during the three week fellowship program. I implemented gameplay to achieve a high quality arcade experience that includes these features as intended for playing on a single joystick:

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Technical Gameplay and Level Design

I joined the team in mid-production, a bit over 6 months before this release candidate build.Initially, I audited project workflows and architecture; to improve consistency and advocate better for designer empowerment.

MythForce

Early Access release Spring 2022 Page Link: MythForce

The Long Dark

Multiple post-launch releases from Fall 2018 until Fall 2021 Page Link: The Long Dark

RPG Mechanics for Hero Progression

Identifying the Problem Space Mythforce launched into Early access with four characters, each having three active abilities. For each of these twelve abilities I designed three upgrades, then documented & completed approval stakeholder review processes on them. These intentionally varied…

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Beamdog

I worked on MythForce project as a Technical Designer starting on March 15th, 2021. There were a series of Release Candidate milestones leading up to the games’ Early Access release on April 20th on the Epic Game Store. In May…

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Hinterland

I started working at Hinterland Studio on March 26th, 2018, on The Long Dark.My title is Mission Designer, and my responsibilities match those of a Level Designer as well as a  Technical Narrative Designer at this studio. My employment at…

Curriculum Vitae

Welcome to my portfolio. My name is James, but feel free to call me Jim. I am a level and narrative designer living in the Greater Vancouver Area of British Columbia, Canada. Before games I spent more than 6 years…

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