Curriculum Vitae
Welcome to my portfolio. My name is James, but feel free to call me Jim. I am a level and narrative designer living in the Greater Vancouver Area of British Columbia, Canada. Before games I spent more than 6 years…
Class-based upgrade systems
Project: MythForce Engine: Unreal Editor 4 Feature: Player Abilities For each of our twelve abilities, I designed and reached approval on three additional upgrades. These varied in scope, with the original intention that each upgrade must add a differentiator on the…
Technical Gameplay and Level Design
I joined the team in mid-production, a bit over 6 months before this release candidate build.Initially, I audited project workflows and architecture; to improve consistency and advocate better for designer empowerment.
Nightingale
I implemented “A Realmwalker’s Initiation” along with the rest of Aurelio Acevedo Ortega’s plot line, and more. My contributions as a Senior Narrative Designer all fell within the eight month period leading up to Early Access launch. Looking for something…
The Long Dark
Multiple post-launch releases from Fall 2018 until Fall 2021 Page Link: The Long Dark
Ash Canyon
Project: The Long Dark / Survival Mode Engine: Unity 3D Timeline: In Fall 2020 for the Hesitant Prospect update My Achievements as Open World Designer Tuned gear items and wildlife spawns to ask player new questions in survival gameplay Layered…
Playing a Support role on the Design Team
Project: MythForce Engine: Unreal Editor 4 Timeline: Leading up to September 2021 Release Candidate I joined the team in mid-production, a bit over 6 months before this release candidate build.My initial task was to audit project workflows & architecture. Our goal…
Bleak Inlet
Bleak Inlet is a cold and windy region of ruined coastal industry, including a frozen delta and the ring of wilderness around an inlet of icy ocean.