First Person Perspective

Curriculum Vitae

Welcome to my portfolio. My name is James, but feel free to call me Jim. I am a level and narrative designer living in the Greater Vancouver Area of British Columbia, Canada. Before games I spent more than 6 years…

Posted on JD

Class-based upgrade systems

Project:  MythForce Engine:    Unreal Editor 4 Feature:    Player Abilities For each of our twelve abilities, I designed and reached approval on three additional upgrades. These varied in scope, with the original intention that each upgrade must add a differentiator on the…

Technical Gameplay and Level Design

I joined the team in mid-production, a bit over 6 months before this release candidate build.Initially, I audited project workflows and architecture; to improve consistency and advocate better for designer empowerment.

Nightingale

I implemented “A Realmwalker’s Initiation” along with the rest of Aurelio Acevedo Ortega’s plot line, and more. My contributions as a Senior Narrative Designer all fell within the eight month period leading up to Early Access launch. Looking for something…

Bleak Inlet

Project:  The Long Dark / Survival Mode Engine:    Unity 3D Timeline:    In Fall 2019 for the Errant Pilgrim update My Role on Bleak Inlet — Open World Designer Level Design progression in Last Resort Cannery My initial mockups were completed…

MythForce

Early Access release Spring 2022 Page Link: MythForce

The Long Dark

Multiple post-launch releases from Fall 2018 until Fall 2021 Page Link: The Long Dark

Playing a Support role on the Design Team

Project:  MythForce Engine:    Unreal Editor 4 Timeline:    Leading up to September 2021 Release Candidate I joined the team in mid-production, a bit over 6 months before this release candidate build.My initial task was to audit project workflows & architecture. Our goal…