Ghosts n’ Goblins x Dead Rising 4
Project: Dead Rising 4 / CAPCOM Heroes Engine: Forge, a proprietary engine at CAPCOM Vancouver Character: Arthur costume from Ghosts n’ Goblins series Goblin Target Practice A variation on Shoot Targets archetype where five dangerous, evolved zombies must be hit once…
Bleak Inlet
Project: The Long Dark / Survival Mode Engine: Unity 3D Timeline: In Fall 2019 for the Errant Pilgrim update My Role on Bleak Inlet — Open World Designer Level Design progression in Last Resort Cannery My initial mockups were completed…