Modding support for Tuning Packs
Project: Company of Heroes 3 Engine: Essence, a proprietary engine at Relic Feature: User Generated Content (UGC) It was just over a month until Launch day, and I discovered our public editor was missing features. There was little production team knowledge…
Technical Gameplay and Level Design
I joined the team in mid-production, a bit over 6 months before this release candidate build.Initially, I audited project workflows and architecture; to improve consistency and advocate better for designer empowerment.
Playing a Support role on the Design Team
Project: MythForce Engine: Unreal Editor 4 Timeline: Leading up to September 2021 Release Candidate I joined the team in mid-production, a bit over 6 months before this release candidate build.My initial task was to audit project workflows & architecture. Our goal…