Nightingale
I implemented A Realmwalker’s Initiation tutorial quests, along with the rest of Aurelio Acevedo Ortega’s opening plot line, and some other elements still available in “Nightingale – Legacy Mode”. My contributions as Senior Narrative Designer all fell within an eight-month…
Company of Heroes 3
Released: Spring 2023 From 2022 through 2023, I supported LiveOps features as a Technical Designer Limited Time Game Modes Playlists feature and data authoring Modding Tools, especially Tuning Packs Relic’s official Day 1 mod examples on Steam workshop Cosmetics and…
The Long Dark
Multiple post-launch releases from Fall 2018 until Fall 2021 Page Link: The Long Dark
Dead Rising 4
by CAPCOM Game Studio Vancouver Fall 2015 My role as a Level Designer on Dead Rising 4’s Narrative Team gave me opportunities to contribute in these areas: Page Link: Dead Rising
Ardennes Assault
Company of Heroes 2, standalone campaign DLC released Fall 2014 Page Link: Company of Heroes
RPG Mechanics for Hero Progression
Identifying the Problem Space Mythforce launched into Early access with four characters, each having three active abilities. For each of these twelve abilities I designed three upgrades, then documented & completed approval stakeholder review processes on them. These intentionally varied…
Inflexion Studios
I was hired as a Senior Narrative Designer in Summer 2023 with the goal of helping to bring Nightingale to Early Access launch. My term there expired before the end of the year and we parted ways.
Relic
In Spring 2022, I returned to Relic Entertainment (SEGA Europe) to work on Company of Heroes 3. I was hired as a LiveOps Designer: supporting that game as it moved towards PC and Console launch. While acting in this role,…
Beamdog
I worked on MythForce project as a Technical Designer starting on March 15th, 2021. There were a series of Release Candidate milestones leading up to the games’ Early Access release on April 20th on the Epic Game Store. In May…
Playing a Support role on the Design Team
Project: MythForce Engine: Unreal Editor 4 Timeline: Leading up to September 2021 Release Candidate I joined the team in mid-production, a bit over 6 months before this release candidate build.My initial task was to audit project workflows & architecture. Our goal…











