Bleak Inlet
Project: The Long Dark / Survival Mode Engine: Unity 3D Timeline: In Fall 2019 for the Errant Pilgrim update My Role on Bleak Inlet — Open World Designer Level Design progression in Last Resort Cannery My initial mockups were completed…
Company of Heroes 3
Released: Spring 2023 From 2022 through 2023, I supported LiveOps features as a Technical Designer Limited Time Game Modes Playlists feature and data authoring Modding Tools, especially Tuning Packs Relic’s official Day 1 mod examples on Steam workshop Cosmetics and…
The Long Dark
Multiple post-launch releases from Fall 2018 until Fall 2021 Page Link: The Long Dark
Dead Rising 4
by CAPCOM Game Studio Vancouver Fall 2015 My role as a Level Designer on Dead Rising 4’s Narrative Team gave me opportunities to contribute in these areas: Page Link: Dead Rising
Ardennes Assault
Company of Heroes 2, standalone campaign DLC released Fall 2014 Page Link: Company of Heroes
Inflexion Studios Inc.
I was hired as a Senior Narrative Designer in Summer 2023 with the goal of helping to bring Nightingale to Early Access launch. My term there expired before the end of the year and we parted ways.
Relic Entertainment (SEGA Europe)
In Spring 2022, I returned to Relic to work on Company of Heroes 3. I was hired as a LiveOps Designer; additionally, I contributed to multiple teams as a Game Modes Designer, Gameplay Designer, Content Systems Designer, and Technical Designer….
Beamdog
I worked on MythForce project as a Technical Designer starting on March 15th, 2021. There were a series of Release Candidate milestones leading up to the games’ Early Access release on April 20th on the Epic Game Store. In May…
Hinterland
I started working at Hinterland Studio on March 26th, 2018, on The Long Dark.My title is Mission Designer, and my responsibilities match those of a Level Designer as well as a Technical Narrative Designer at this studio. My employment at…
Playing a Support role on the Design Team
Project: MythForce Engine: Unreal Editor 4 Timeline: Leading up to September 2021 Release Candidate I joined the team in mid-production, a bit over 6 months before this release candidate build.My initial task was to audit project workflows & architecture. Our goal…