Hinterland

Curriculum Vitae

Welcome to my portfolio. My name is James, but feel free to call me Jim. I am a level and narrative designer living in the Greater Vancouver Area of British Columbia, Canada. Before games I spent more than 6 years…

Posted on JD

Bleak Inlet

Project:  The Long Dark / Survival Mode Engine:    Unity 3D Timeline:    In Fall 2019 for the Errant Pilgrim update My Role on Bleak Inlet — Open World Designer Level Design progression in Last Resort Cannery My initial mockups were completed…

The Long Dark

Multiple post-launch releases from Fall 2018 until Fall 2021 Page Link: The Long Dark

Hinterland

I started working at Hinterland Studio on March 26th, 2018, on The Long Dark.My title is Mission Designer, and my responsibilities match those of a Level Designer as well as a  Technical Narrative Designer at this studio. My employment at…