Witherbloom
Hub and base-building mechanics The Hearth Act 1 Narrative implementation Levels The Outpouring, Floor 1 of the Sanctum of Harmony The Scatter, Floor 2 of the Sanctum of Harmony
RPG Mechanics for Hero Progression
Identifying the Problem Space Mythforce launched into Early access with four characters, each having three active abilities. For each of these twelve abilities I designed three upgrades, then documented & completed approval stakeholder review processes on them. These intentionally varied…
Playing a Support role on the Design Team
Project: MythForce Engine: Unreal Editor 4 Timeline: Leading up to September 2021 Release Candidate I joined the team in mid-production, a bit over 6 months before this release candidate build.My initial task was to audit project workflows & architecture. Our goal…
Curriculum Vitae
Welcome to my portfolio. My name is James, but feel free to call me Jim. I am a level and narrative designer living in the Greater Vancouver Area of British Columbia, Canada. Before games I spent more than 6 years…





