Hinterland
I started working at Hinterland Studio on March 26th, 2018, on The Long Dark.My title is Mission Designer, and my responsibilities match those of a Level Designer as well as a Technical Narrative Designer at this studio. My employment at…
Ash Canyon
Project: The Long Dark / Survival Mode Engine: Unity 3D Timeline: In Fall 2020 for the Hesitant Prospect update My Achievements as Open World Designer Tuned gear items and wildlife spawns to ask player new questions in survival gameplay Layered…
Bleak Inlet
Bleak Inlet is a cold and windy region of ruined coastal industry, including a frozen delta and the ring of wilderness around an inlet of icy ocean.
CAPCOM
I started working at CAPCOM Vancouver on September 8th 2014 with a one year contract as my initial term.My title is Designer I, Narrative.I was converted to full-time at CAPCOM Vancouver on August 4th 2015. My title changed to Level…
Curriculum Vitae
Welcome to my portfolio. My name is James, but feel free to call me Jim. I am a level and narrative designer living in the Greater Vancouver Area of British Columbia, Canada. Before games I spent more than 6 years…





