This DLC campaign released to celebrate launch anniversary & is free for all owners
Timeline: Completed in a 6-8 month duration starting in spring 2016
My role: As a generalist and level designer, I owned level implementation, scripting, and quality assurance for most of the reimagined campaign experience, including
Cases 1, 3, 4, and parts of Case 6’s final missions
I also identified new issues introduced by adding (or removing) core gameplay features for this DLC. Major problems with save/load, access to out of world areas, & object interaction were fixed directly by me.
My tasks led me to deploy new content implementation standards for all content authors. These standards successfully prevented vehicle physics exploits from introducing new player experience issues.
What is the CAPCOM Heroes campaign?
Same Dead Rising 4 story with novel combat mechanics
- • Replaces combo weapons with iconic CAPCOM costumes
• Tone shifts further towards comedy with goofy zombie-fighting gimmicksChallenges for each costumed character
- • Unlock rewards as you train Frank to become a better hero for Willamette
Use arcade cabinets around the city to swap between Frank’s unlocked costumes
Activate power-up machines to wear unique costumes with the wildest abilities this game offers
My personal achievement on CAPCOM Heroes was authoring six challenges that are exemplars for using crossover content to engage players
See individual clips in bulleted links or watch a comprehensive recap of the CAPCOM Heroes challenges