Project

Witherbloom

Hub and base-building mechanics The Hearth Act 1 Narrative implementation Levels The Outpouring, Floor 1 of the Sanctum of Harmony The Scatter, Floor 2 of the Sanctum of Harmony

Unreal Fellowship

Broken Wing is my personal project created during the three week fellowship program. I implemented gameplay to achieve a high quality arcade experience that includes these features as intended for playing on a single joystick:

Posted on JD

Nightingale

I implemented A Realmwalker’s Initiation tutorial quests, along with the rest of Aurelio Acevedo Ortega’s opening plot line, and some other elements still available in “Nightingale – Legacy Mode”. My contributions as Senior Narrative Designer all fell within an eight-month…

Company of Heroes 3

Released: Spring 2023 From 2022 through 2023, I supported LiveOps features as a Technical Designer Limited Time Game Modes Playlists feature and data authoring Modding Tools, especially Tuning Packs Relic’s official Day 1 mod examples on Steam workshop Cosmetics and…

MythForce

Early Access release Spring 2022 Page Link: MythForce

The Long Dark

Multiple post-launch releases from Fall 2018 until Fall 2021 Page Link: The Long Dark

CAPCOM Heroes

Page Link: CAPCOM Heroes

Dead Rising 4

by CAPCOM Game Studio Vancouver Fall 2015 My role as a Level Designer on Dead Rising 4’s Narrative Team gave me opportunities to contribute in these areas: Page Link: Dead Rising

Ardennes Assault

Company of Heroes 2, standalone campaign DLC released Fall 2014 Page Link: Company of Heroes