Year: 2022

Relic

In Spring 2022, I returned to Relic Entertainment (SEGA Europe) to work on Company of Heroes 3. I was hired as a LiveOps Designer: supporting that game as it moved towards PC and Console launch. While acting in this role,…

Posted on JD

Beamdog

I worked on MythForce project as a Technical Designer starting on March 15th, 2021. There were a series of Release Candidate milestones leading up to the games’ Early Access release on April 20th on the Epic Game Store. In May…

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Playing a Support role on the Design Team

Project:  MythForce Engine:    Unreal Editor 4 Timeline:    Leading up to September 2021 Release Candidate I joined the team in mid-production, a bit over 6 months before this release candidate build.My initial task was to audit project workflows & architecture. Our goal…