Relic Entertainment (SEGA Europe)
In Spring 2022, I returned to Relic to work on Company of Heroes 3. I was hired as a LiveOps Designer; additionally, I contributed to multiple teams as a Game Modes Designer, Gameplay Designer, Content Systems Designer, and Technical Designer….
Beamdog
I worked on MythForce project as a Technical Designer starting on March 15th, 2021. There were a series of Release Candidate milestones leading up to the games’ Early Access release on April 20th on the Epic Game Store. In May…
Playing a Support role on the Design Team
Project: MythForce Engine: Unreal Editor 4 Timeline: Leading up to September 2021 Release Candidate I joined the team in mid-production, a bit over 6 months before this release candidate build.My initial task was to audit project workflows & architecture. Our goal…