Unreal Fellowship
GAMES
Applying Tilt Shift
I wanted players to get a feeling of being small in this world so, after 2 weeks, I applied tilt shift post-processing effects.
Many people showed preference for the new visual style displayed in my video with tilt shift applied. And I continued to iterate to improve the gameplay experience.
Broken Wing at Unreal Fest
This playable demo was created within 3 weeks. And will be available to players on a physical arcade cabinet at Unreal Fest in September 2024.
This version of the project is a solo effort but many mentors and other fellows helped me achieve the best possible results. A warm thank you to everyone who participated in the first ever Games fellowship!
James Dodge
Unreal Fellow