My Achievements:[spacer]
I collaborated with two other designers and distributed tasks for a quicker release cadence[spacer]
Balanced the gear items and wildlife spawns to provide interesting play in survival mode[spacer]
Implemented higher—procedurally generated—variety in gear placement versus previous levels[spacer]
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Announcement for Hesitant Prospect update
[spacer] Far on the other side of Timberwolf Mountain is a difficult-to-reach area defined by steep cavernous walls and burned-out forests.
If you can navigate your way through the treacherous landscape, you might find an abandoned mine that hides treasures worth more than gold to any survivor.
Just be careful when crossing the harrowing rope-bridges. It’s a long way down!
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My tasks
First pass on all design placements including map to map transitions before design teamwork [spacer]
Ownership for Gear item placements for level, excluding those from natural plant sources [spacer]
Balancing work on Ash Canyon as well as Escape the Darkwalker limited time challenge [spacer]
Item placement for gameplay and set-dressing to add moments of wonder and surprise [spacer]
Advocating for designer empowerment in discussions about workflow changes for level creation flow
Balanced the gear items and wildlife spawns to provide interesting play in survival mode[spacer]
Implemented higher—procedurally generated—variety in gear placement versus previous levels[spacer]
[spacer]
[divider top=”no” size=”6″]
Announcement for Hesitant Prospect update
[spacer] Far on the other side of Timberwolf Mountain is a difficult-to-reach area defined by steep cavernous walls and burned-out forests.
If you can navigate your way through the treacherous landscape, you might find an abandoned mine that hides treasures worth more than gold to any survivor.
Just be careful when crossing the harrowing rope-bridges. It’s a long way down!
[spacer]
[spacer]
My tasks
First pass on all design placements including map to map transitions before design teamwork [spacer]
Ownership for Gear item placements for level, excluding those from natural plant sources [spacer]
Balancing work on Ash Canyon as well as Escape the Darkwalker limited time challenge [spacer]
Item placement for gameplay and set-dressing to add moments of wonder and surprise [spacer]
Advocating for designer empowerment in discussions about workflow changes for level creation flow
Announcement for Hesitant Prospect update