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Portfolio of James Dodge
About
Email: jim@dodgethis.com
Home: British Columbia, Canada
James Dodge — Designer
Dead Rising
The Long Dark
MythForce
Company of Heroes
The Long Dark: Survival Mode
Broken Wing
James Dodge — Designer
Dead Rising
The Long Dark
MythForce
Company of Heroes
The Long Dark: Survival Mode
Broken Wing
Fury, Then Silence
My Achievements
Started from an outline, with writer and lead, to craft story beats and mission structure in concert
Advocated for collective goals in trial of new production paradigms during Episode 4 planning
Created pitches, gathered reference, and worked with art team on eye-catching new environments
Playthrough of Episode 4
We now return to Will Mackenzie’s perspective, picking up his story a few days after the events of Episode 2,
Luminance Fugue
.
My tasks
Established the backbone
I built the initial scripting structure of this episode from opening scene to end credits
Standardize Mission Jumps and Save Jumps
Scripted and documented tools for rapid iteration, as used by designers and animators on Episode 4
Develop mission content from concept onward
Also supported two other designers with feedback and technical solutions for their deliverables
Deliver on vision for a thrilling setpiece finale
Will escapes a burning prison, evades convicts in its yard, and faces danger to save a friend
Note:
The main portion of my work started early in January 2020 and continued alongside other releases, until my exit from Hinterland in January 2021.
Click here to read more about level design on
The Long Dark
!