My Achievements [spacer]
Received an early work-in-progress Episode and brought it to alpha over five months of iteration time[spacer]
I adapted Redux dialogue and cinematic scripting pipelines to Unity’s new Timeline tech[spacer]
Created initial prototype for Astrid’s diagnosis feature using existing containers gameplay and scripts
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Playthrough of Episode 3 (Part 1/1)
[spacer]We now join Astrid to pickup her story, on a parallel timeline to Will’s actions from the first two episodes.
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My tasks[spacer]
Provided peer feedback on narrative and mission structure while finishing Redux[spacer]
Ownership of all main mission content after Molly’s Barn from project restart until alpha[spacer]
Pitching and implementation of initial prototypes for all side content in this episode[spacer]
Item placement for missions, collectibles, and setting the stage for cinematic scenes[spacer]
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My pitch for AI Design: graphic created during Episode 3[spacer][spacer]
I adapted Redux dialogue and cinematic scripting pipelines to Unity’s new Timeline tech[spacer]
Created initial prototype for Astrid’s diagnosis feature using existing containers gameplay and scripts
[spacer]
[divider top=”no” size=”6″]
Playthrough of Episode 3 (Part 1/1)
[spacer]We now join Astrid to pickup her story, on a parallel timeline to Will’s actions from the first two episodes.
[spacer]
[spacer]
My tasks[spacer]
Provided peer feedback on narrative and mission structure while finishing Redux[spacer]
Ownership of all main mission content after Molly’s Barn from project restart until alpha[spacer]
Pitching and implementation of initial prototypes for all side content in this episode[spacer]
Item placement for missions, collectibles, and setting the stage for cinematic scenes[spacer]
[spacer][divider top=”no” size=”6″][spacer]
My pitch for AI Design: graphic created during Episode 3[spacer][spacer]
[spacer] [divider top=”no” size=”6″]
Playthrough of Episode 3 (Part 1/1)