My Achievements
Missions, dialogue, and objectives were scripted with maintenance by me and lead designer alone
I built a complex dialogue tree for the Grey Mother character that has many critical integration points with main mission structure
My problem-solving on new in-game cinematic features lead to improvements in studio practices across multiple disciplines
Playthrough of Episode 1 (Part 1/4)
Redux opens with a tutorial in the hangar. There is also a faster route to the town of Milton, where players are introduced to a feature-complete conversation system.
My tasks
Realizing the vision for Wintermute Redux improvements by implementating of dialogue and objectives
Adding new Ep1 Survival School with progress continuing into Ep2
Ownership of all the main mission content after the player arrives in Milton
Item placement for missions, weapons, Achievement collectibles, and more
Technical support for Animators and Environment Artists in triggering and setting the stage for cinematics