Survival Mode
I acted as Open World Designer on this mode from Winter 2019 through Winter 2020.
Showcase: Highlights from Bleak Inlet survival gameplay
I contributed to foundational concept work and paper designs for the entire region.
My implementation responsibilities included bringing Last Resort Cannery from greyblock to release.
This level was completed within 3 months by delegating across a team of 4 other designers and environment artists.
Read more about level design on Bleak Inlet and The Long Dark: Survival Mode
Story Mode
I held two roles on Story Mode — Technical Narrative Designer and Level Designer
The Long Dark‘s original Kickstarter promise was to tell Will MacKenzie and Astrid Greenwood’s story of quiet apocalypse. I was brought on as a third designer dedicated to assisting delivery on that promise.

Joining less than a year after premiere releases or Episodes 1 and 2, my early tasks were to establish a higher quality bar for cinematic interactions and create non-linear missions.
Episode 1 and 2 Redux, Episode 3, and Episode 4
Follow these links for more details
The Light At The End Of All Things
Notes about Episode 5