I contributed as a Open World Designer on a number of releases from Winter 2019 through Winter 2020.
Showcase: Highlights from Bleak Inlet survival gameplay
My Role on Bleak Inlet — Open World Designer
I contributed to foundational concept work and paper designs for the entire region. My implementation responsibilities included bringing Last Resort Cannery from greyblock to release.
The four episode arc for Wintermute is the nearly complete realization of The Long Dark’s original vision to tell the story of Will MacKenzie and Astrid Greenwood.
I started working primarily on missions and narrative design, joining the team in Spring 2018—less than a year after Episodes 1 and 2 were first released.
The Redux versions of these two episodes were my only deliverable throughout 2018; hereafter I assisted with new Story Mode episodes and new Survival open-world regions.