My Achievements as Open World Designer
Delivered high quality Survival regions in quick cadence for open development project with >8.5 million players
Pitched novel puzzle design to fit within Survival gameplay constraints, then realized it through scripting and level design
Assisted on a variety of other content including Hallowe’en event and Polaroid collectables
My Major Contributions
Hushed River Valley
Testing and design support before release. Placement and tuning of polaroid-gated vistas in later update.
More images: my early layout for penitentiary grounds
Blackrock
I designed many elements of the courtyard, rooftop, and interiors of penitentiary setpiece location.
Broken Railroad*
Overhauled main paths through region while adding Episode 2 Redux’s cinematic encounters with bear.
Forlorn Muskeg*
Placed 3 interactive towers. Iterated on combat areas for Episode 2 Redux’s gameplay encounters with bear.
Pleasant Valley*
Redesigned large areas to add crashed airliner, Thomson’s Crossing town, and Molly’s house in Episode 3.
Document: my user flow description for a discovery-driven rewards system
FEATURE: Polaroid-gated Vistas
Placed 14 collectibles. Setup 14 trigger volumes to allow expedient charcoal mapping of certain areas.
Identified and solved presentation issues for user interface elements for HUD objectives and Map screens.