I collaborated with 2 other designers—distributing tasks for quicker release cadence
Tuned gear items and wildlife spawns to provide new survival questions to players
Layered procedural generation algorithms to maximize variety in gear distribution
Announcement for Hesitant Prospect update
Far on the other side of Timberwolf Mountain is a difficult-to-reach area defined by steep cavernous walls and burned-out forests. If you can navigate your way through the treacherous landscape, you might find an abandoned mine that hides treasures worth more than gold to any survivor. Just be careful when crossing the harrowing rope-bridges. It’s a long way down!
My tasks
First pass on critical features including setup for all region to region transitions
Initial passes on all Gear items in level, excluding those from natural plant sources
Set-dressing with additional attention to add moments of wonder and surprise
Balancing passes on loot placements to showcase systems-driven survival gameplay
My other tasks for this release
Balancing work on Escape the Darkwalker—a limited time event for Hallowe’en 2020
Advocating for designer empowerment in discussions about workflow changes for level creation flow