Watch some expert Hawkins gameplay from the full console release of the game!
My Achievements
Successfully navigated production complexities as a leader while navigating implementation on the game’s first ranged character with bow combat in early design stages
Collaborated in the creation of a memorable and engaging character
Prototyped abilities that improved teamplay & resonated with leads from all disciplines
Delivered features on time, at high quality, and within strict constraints
The Challenge
It is early July in 2021. By Early Access launch in April 2022, we know our co-op dungeon crawler needs a fourth character. The Player Abilities team is grantedthree weeks to prototype three active abilities that prove our teamplay design goals are achievable. After prototyping, there will only be two additional months to ship a playable, content complete character.
Let’s also build this new character as our first hero to rely on ranged weapons—the Ultimate Archer!