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This project is a Dead Rising 4 Multiplayer DLC golfing game with a zombie horde on the green
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As a level designer, I created or modified a total of nine putting holes during a week-long sprint, and six of those holes shipped with this DLC.
Five new holes were created from scratch during this week, including Pirate’s Refuge Hole 3, The Industrial Zone Hole 1, Landmark Lanes Hole 2, and two holes that did not ship.
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[spoiler title=”Mini-Golf Level Design Example A
Pirate’s Refuge Hole 3″ open=”yes” icon=”caret”][/spoiler]
[spoiler title=”Mini-Golf Level Design Example B
The Industrial Zone Hole 1″ icon=”caret”][/spoiler]
[spoiler title=”Mini-Golf Level Design Example C
Landmark Lanes Hole 2″ icon=”caret”][/spoiler]
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I also reworked segments of four at-risk, longer holes to hit the target amount of putting holes.
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After completing the Frank Rising DLC, myself and one other level designer split our workflows to adjust and maintain all 24 holes for the final golf club tuning values. We got help from others to finalize courses when deadlines shifted closer.
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New responsibilities on this DLC
- Polishing the out of bounds volumes
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- Placing all zombies
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- Implementing all desk commentator cinematics
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- Documentation of process for all four level designers to update placement of Zenny and Ball Busters